Major Role: Sound Designer, collaboration with Rob Finney in a MFA game production class.
Tools: Unity, Ableton Live, Audacity
REJOOV is a spirituality-inspired indie game using sacred geometry as a visual and conceptual motif in the representation of nature. Playing as a spirit and source of light, the player is able to manipulate nature and terrain by placing light near objects. Beginning in the Moon Pit, the player emerges into a Fractal Forest, and has the option to ascend a series of golden ratio tree platforms to reach the Sun Tower.
The sound design in this game is based on the philosophy of crafting musical spaces in a three dimensional world, where individual sounds and musical stems arranged in 3D space allow the player to create their own mix of the composition through movement, direction of gaze and interaction with objects in the world. This concept when applied to music has the potential to give a refreshing musical listening experience to players.